A few months ago, I wrote about me making a modpack for Need for Speed: Most Wanted. The 2005 game, not the crappy 2012 one. I dubbed it "Definitive Edition". I even made a teaser video for it, showcasing a few of the mods I applied to the game in the following YouTube video.
But since then I've gone silent about it. Why? What happened?
The mod pack is no longer being worked on.
Simply put, after extensively testing it by going through the career mode of it 2 times - once on my Windows PC and once on my Steam Deck - and encountering issues I don't know how to account for or fix, I've decided to effectively shelve it. Below, I'll detail some of the issues I've encountered with the development of the mod pack.
Issue #1: Spinning Brakes & Unwanted Customization
After the initial installation of the NFSMW Unlimiter mod, a few things happened. Namely, brakes on cars started spinning if custom rims were applied. While a minor annoyance at first glance, I then realized that it's not something I could actually fix. I thought that installing the Leftover Brakes Fix would be what I would need to do, but that did not resolve anything. Just made the spinning brakes look prettier.
And despite during installation telling NFSMW Unlimiter that I do not have any additional customization mods installed, it still attempted to add & enable Front/Rear Headlight customization, tried adding Neons and a bunch of other stuff...which basically meant I had to start over from scratch.
And despite during installation telling NFSMW Unlimiter that I do not have any additional customization mods installed, it still attempted to add & enable Front/Rear Headlight customization, tried adding Neons and a bunch of other stuff...which basically meant I had to start over from scratch.
Issue #2: Restoring Cut Vehicles
Specifically the BMW M3 E46. The base model. There are two mods that restore this car - one restores the model to make it actually functional & not a black BMW-shaped box. The other actually restores its performance & adds it to the Career Mode as a purchasable vehicle.
First of all, the customization on this car was lacking. No body kits. No working hood & roof scoop customization. The only things that did work were spoilers & wheels. Second - adding a vinyl to the car crashed the whole game. And if the game decided to spawn an M3 E46 in a race with a vinyl - yeah, that would lead to a random crash too.
I tried scouring NFSMods to see if there's anyone who made a different re-implementation of the base M3 E46, but I couldn't find anything. Plenty (and I'd figure too many) mods exist that expand what you can do with the M3 GTR, but the pool for the base M3 E46 is practically non-existent.
Although aside from the M3 E46 being a nightmare to re-implement, rather surprisingly - the other cut vehicles were not so difficult. Re-implementing the Nissan 350Z & Nissan Skyline GT-R R34 into the game - two known cut Nissan cars from the game - was rather easy and it was pretty painless. Adding the Black Edition exclusive cars into the Career Mode as purchasable vehicles to use throughout the campaign? Also pretty easy & not an issue. However...
First of all, the customization on this car was lacking. No body kits. No working hood & roof scoop customization. The only things that did work were spoilers & wheels. Second - adding a vinyl to the car crashed the whole game. And if the game decided to spawn an M3 E46 in a race with a vinyl - yeah, that would lead to a random crash too.
I tried scouring NFSMods to see if there's anyone who made a different re-implementation of the base M3 E46, but I couldn't find anything. Plenty (and I'd figure too many) mods exist that expand what you can do with the M3 GTR, but the pool for the base M3 E46 is practically non-existent.
Although aside from the M3 E46 being a nightmare to re-implement, rather surprisingly - the other cut vehicles were not so difficult. Re-implementing the Nissan 350Z & Nissan Skyline GT-R R34 into the game - two known cut Nissan cars from the game - was rather easy and it was pretty painless. Adding the Black Edition exclusive cars into the Career Mode as purchasable vehicles to use throughout the campaign? Also pretty easy & not an issue. However...
Issue #3: Unlock Conditions
Re-implementing all these cut vehicles let to the side effect of the M3 GTR variants - Street, Prologue & Endgame - all being available for purchase at the start of the Career.
It's less of an issue than you would expect, granted, considering that the M3 GTR Street variant was set to be priced at 90,000 cash (whereas you start out with only 42,000 in the mod pack), and both the Prologue & Endgame M3 GTRs were set to be priced at 500,000 cash each, I'd ideally like to not have them be unlocked upon creating the save file. But I could not figure out how to change their unlock conditions after screwing around with NFS-VltEd.
My idea would've been that the M3 GTR Street variant would be unlocked after you beat Blacklist #8 Jewels, and the M3 GTR Endgame variant would be unlocked after you complete the game, much like how you get that car in your garage after clearing the final pursuit. The M3 GTR Prologue variant doesn't need to be there, as it's just the weaker duplicate of the Endgame M3 GTR. But, again - I couldn't figure out how to fix it.
It's less of an issue than you would expect, granted, considering that the M3 GTR Street variant was set to be priced at 90,000 cash (whereas you start out with only 42,000 in the mod pack), and both the Prologue & Endgame M3 GTRs were set to be priced at 500,000 cash each, I'd ideally like to not have them be unlocked upon creating the save file. But I could not figure out how to change their unlock conditions after screwing around with NFS-VltEd.
My idea would've been that the M3 GTR Street variant would be unlocked after you beat Blacklist #8 Jewels, and the M3 GTR Endgame variant would be unlocked after you complete the game, much like how you get that car in your garage after clearing the final pursuit. The M3 GTR Prologue variant doesn't need to be there, as it's just the weaker duplicate of the Endgame M3 GTR. But, again - I couldn't figure out how to fix it.
Issue #4: Graphical glitches, plenty of crashes & softlocks
This is the most significant reason why I am no longer working on this mod pack. Mashing together so many mods has resulted in frequent graphical glitches, such as cars randomly becoming transparent, the game crashing upon trying to change any setting, and most recently - the game straight up freezing when trying to initiate a pursuit through the Bounty/Milestone screen. The only way to engage with the cops in the mod is to trigger them in free roam & finding them yourself. Which is just...no, I don't find that acceptable.
The graphical glitches are all likely part of the Xbox 360 Stuff pack that's been ported. My assumption is that when it's trying to deal with the add-ons that I've added to the game, it's likely pushing the engine to its limit, resulting in it trying to unload assets to save on memory. But I genuinely don't know.
The graphical glitches are all likely part of the Xbox 360 Stuff pack that's been ported. My assumption is that when it's trying to deal with the add-ons that I've added to the game, it's likely pushing the engine to its limit, resulting in it trying to unload assets to save on memory. But I genuinely don't know.
In the end, what was the "Definitive Edition" meant to be?
In the end, what I wanted to do with this mod is make a version of NFS Most Wanted 2005 that included:
All the while, trying to keep the original game's identity & period-accuracy fully in tact. The mod pack basically aimed to just make the vanilla NFS Most Wanted experience, an already good one, even better. And the reason I wanted to do it with this approach is because I'm just not satisfied with how many other mods with similar names end up doing non-sensical things, like adding Veyrons and other hypercars into the game that did not exist back in 2005.
But it just didn't end up working out. While mashing mods together to make your ideal version of the game sounds good on paper, it ultimately doesn't end up working out the way you would expect. And that's okay.
- The PS2 Demo Content
- The cars cut during the game's development - namely the M3 E46, 350Z and Skyline
- Expanded & finished heat levels from 1 to 10
- Graphics & cutscenes from the Xbox 360 version of the game
- An uncensored soundtrack
All the while, trying to keep the original game's identity & period-accuracy fully in tact. The mod pack basically aimed to just make the vanilla NFS Most Wanted experience, an already good one, even better. And the reason I wanted to do it with this approach is because I'm just not satisfied with how many other mods with similar names end up doing non-sensical things, like adding Veyrons and other hypercars into the game that did not exist back in 2005.
But it just didn't end up working out. While mashing mods together to make your ideal version of the game sounds good on paper, it ultimately doesn't end up working out the way you would expect. And that's okay.
Lastly, the full list of mods used for "Need for Speed Most Wanted Definitive Edition"
I want to end this post off with the full list of mods that I used for this project. And even though it didn't pan out, maybe you could try your hand at it yourself and see how far you can get. Maybe you'll succeed, or maybe you'll try something entirely different. Either way, I hope this was an interesting read at the very least.
Tools used:
Mod list:
Some of these mods require Binary, some VltEd, some both, some neither.
That's all. Thank you very much for reading.
Tools used:
Mod list:
- Widescreen Fix
- Extra Options
- 1967 Chevrolet Camaro RS-SS 396
- 1999 Nissan Skyline GT-R V-Spec (R34)
- 2003 Nissan 350Z-Fairlady Z (Z33)
- 2004 Mercedes-Benz SL65 AMG (R230)
- Bartender
- Falken Decal Restoration
- HD Car Logos
- HD Police Decals
- HQ Window Decals
- Police Helicopter Name Fix
- Leftover Brakes Fix
- NFSMW: Upscaled HUD
- NFSMW Race Fixes
- NFSMW Unlimiter v4.0.1.1337
- NFSMW Front-End Shadows
- Maximum Cop Probability
- Recompiled Vinyls
- Return Of Roger v2.3
- Revamped Pursuit System
- Uncut & Uncensored Soundtrack
- Unlockable Bonus Cars
- Addon Tuning
- Upscaled HUD
- Upscaled Minimap Textures
- Xbox 360 Cutscene Files
- Xbox 360 Stuff Pack [v4.1]
Some of these mods require Binary, some VltEd, some both, some neither.
That's all. Thank you very much for reading.
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